The new deck has links as well. Also the supreme king dragon deck. Summoning zarc can help in duels alot. I win every duel after I summon zarc with my supreme king dragon deck. I'm surprised not to see Lunalights make this list especially with the way they can churn out rank 4s and just stop your opponent playing the game.
Dark Magician is definitely holding his own with powerful supports like "Magicians' Soul" and "Magicians' Combination". I like Mekknights and orcusts. Orcusts r pretty meta and mekk has a good swarm specially with link duels.
Though it may suffer due to the new rule change where links are no longer necessary, same with orcusts. What would a decklist for the trickstars look like im interested in morphing mine slightly atm i run a straight trickstar burn deck. Yeah wait until the end of the duel then banish all light machine type monsters to special summon cyber entain and it gains ATK and DEF for each light machine monster that was banished.
Zombies are broken, zombie horde structure decks and you have the core of a 1st place WCQ deck. The main boss monster is too broken and the amount of synergies that can be played is insane. I am getting a dark magician deck and for the top ten dark magician support cards, what about ebon high and ebon low magicians.
I'm actually shocked they dont have the Nordic or the dinosaurs bc both are pretty broken in my opinion, it's very easy to get set up with both decks. Are you playing with the new format or the older one? They can be fierce in both, but were particularly deadly before the days of link monsters. What about DDDs. They may be hard to use but they still are pretty effective. Believe me friend, I'm as fond of the Ancient Gears as ever check out my countdown on them , but as the intro states, these structures came straight from the rankings on the topdecks website.
You have top 10 strongest decks list, but Ancient Gears arent on it? Shame on you, missing what is literally the most broken deck in the game. For specific tips, I'd need a little more information about your deck, but I'd definitely recommend the xyz monster Cyber Dragon Infinity, who has powerful negation and removal abilities.
To summon him more easily, you'll also want the xyz monster Cyber Dragon Nova. I have a prettystrong cyber dragon deck that I got from the 3 strong dragon decks I added some cards to make it stronger now im winning I want to keep it that way. I know how to use it to. Party Games. Drinking Games. Lawn Games. Creative Writing. The illustrations that define Yu-Gi-Oh can be found all over the place: playmats, deck boxes, trade binders, and even online avatars. It might be subconscious more than anything, but if you put two equally powerful decks in front of a person and ask them to choose one to play, they're probably going to pick the one with the cooler artwork.
Many of us even made this exact decision when we bought our first Starter Deck! Even among the top strategies there's never a "perfect" deck. If one strategy's topping way more than the others, there's not going to be a perfect way to build the deck for every event.
Hybrid decks, tech choices, and specific card ratios are just some of the ways that an established theme can be changed to be better prepared against the expected matchups.
That said, I think there are four main metrics I tend to use when I'm analyzing decks: consistency, versatility, inevitability, and recovery. All the top decks tend to be good at most of those, but they're often especially great at a couple of them.
These aren't the only categories that someone might use to analyze a deck, but they are a decent starting point. If you value consistency over everything, then you may be inclined to play a more standard list that's proven in competition. That's a completely valid way to choose a build!
Tech options are often risky: if they work then you win big, but if they fail you have dead cards. But even among the top decks themselves there's usually one that's more consistent than the rest. For a long time, Sky Strikers and Salamangreats were the go-to kings of consistency.
They didn't have as powerful openings as the big combo decks, but they almost always drew a playable hand. Versatility reflects how easily you can adapt to different situations. It's easy for a player to focus too much on making their deck as consistent as possible without factoring in their opponent's interruptions, but there are always ways to make your strategy more versatile.
That deck wouldn't have a great way to deal with Mystic Mine otherwise, so by adding a few copies of those cards the deck became more versatile at the cost of a bit of consistency. Versatility can also relate to how well a deck performs going second, something many players overlook. Lots of decks can make crazy Turn 1 fields, but only the best of them can also break their opponent's field going second.
Monarchs dominated the early days of Yu-Gi-Oh! However, they've become far too slow to be a consistent threat, despite their banned cards becoming fully restricted. Their effects are still solid, but tribute summoning is not something a Deck can handle as their main gimmick anymore. The Deck had access to two of the most powerful Fusion cards in the game in the way of Shaddoll Fusion and Super Polymerization.
Shaddoll Fusion allows its user to use materials from the Deck if the opponent had a Monster special summoned from the Extra Deck which is very common. Super Polymerization fuses from either side of the field, and no card in the game can react to it. Shaddoll still sees play even to this day, with recent support in the Shaddoll Showdown Structure Deck with the Invoked engine.
Shaddoll cards had a history bouncing on and off the banlist, with all of them now unlimited. They offer a ton of consistency, and thanks to how splashable they are as an engine, they are one of the best Yu-Gi-Oh!
They can handle their own in the current meta, and while currently Rouge, can just as easily become fully meta once again. An FTK first turn kill is a Deck that defeats the opponent before they have a chance to play hence the name. Substitoad and Ronintoadin made it incredibly easy to loop Frog cards to get them onto the field.
Once there, cards like Mass Driver were used to do Burn damage to your opponent's Life Points until they had no more. Hand Traps weren't quite in the game either, making the FTK near impossible to stop.
While Frogs themselves still see some play with Paleozoic cards, the FTK version would be taken out of the game with the banning of Substitoad and Mass Driver.
Decks ever released. The likelihood of either Substitoad or Mass Driver getting unbanned is zero, as the Frog FTK would dominate even in the much faster metagame. Nekroz is without a doubt the most powerful Ritual Deck in all of Yu-Gi-Oh, and dominated the early metagame. Unlike many Ritual cards before it, Nekroz had effects that could be activated by discarding them to search for other key pieces to the strategy while still being amazing cards if they were ritual summoned.
They also had Shurit, Strategist Of The Nekroz, which could be used for the entire material needed for a ritual summon, as well as add a Warrior-Type Nekroz card to the hand when used this way. It also made use of the incredibly powerful Djinn Releaser Of Rituals which if used for a ritual summon, the opponent could not special summon Monsters as long as the Monster ritual summoned when Djinn was on the field. Many Nekroz cards found themselves on the banlist which is why the Deck fell off in the first place.
It remains a Rouge deck, but a good Yu-Gi-Oh! It can still shut down entire strategies with its Floodgate-like effects. Yata Lock was one of the earliest decks in the game and is also directly responsible for the introduction of the Yu-Gi-Oh! Chaos Emperor Dragon would activate its effect, which sends all cards on the field and both players' hands to the graveyard.
The player would then attack directly with Yata-Garasu, forcing the opponent to skip their next Draw Phase. This meant that the victim of the Yata Lock would be unable to draw and have no cards in their hand to play with.
Yata-Garasu would continue being summoned and attacking to keep the lock going. These lead to Yata-Garasu being banned and still is to this day. The Yata Lock Deck died with the banning of its namesake. How do I get better? It probably isn't the deck for you then. Change to another deck. Not Helpful 21 Helpful I have 64 cards. Elemental heroes, monarchs, peformapels, magicians and a few random cards.
Can I create a deck with these? It would be best to not make a deck with all of those cards, It is really hard to play with, as you're getting cards that you don't need. Not Helpful 26 Helpful Find cards that you think would be good for that type of deck.
For example: light and darkness dragon, dark armed dragon, blackwings, etc. Not Helpful 23 Helpful Include your email address to get a message when this question is answered. Duel as often as possible. You will learn more about the game, your deck, and yourself. Practice really does make perfect. Helpful 0 Not Helpful 0. Good decks don't make a good duelist.
Good skills AND good decks make a good duelist. Practice and practice some more. Some cards are good against certain decks, but useless against others. Keep these cards in your Side Deck so they won't be dead draws. Make sure to keep in mind possible decks you will be facing, and build a side deck accordingly.
Always keep your deck close to 40 cards. Make sure your cards work with each other, such as if they are part of the same archetype or support the attribute or type of monsters you are playing. Lastly, never lose your temper; maintain proper manners in duels. A duel is just a game to have fun, release stress, relax, enjoy, make friends, and unfortunately, spend cash!
Frequent your local TCG card shops to make friends, trade cards, and learn new techniques. Try beginning with a structure deck and several booster packs Dragunity Legion, Stardust Overdrive, and Hidden Arsenal 3, etc. If you want your deck to stand out or become worth more money later, invest your time and money in cards that are listed 1st Edition bottom right corner of the card is gold foil and 1st Edition is printed under the picture on the card.
Also, look at cards that are from rarities Super Rare up to Ultimate Secret Rare, for these cards will cost more and possibly become worth more at a later date. Also, cards used in the current meta decks will be worth more. Try not to overfill your deck with Spells and Traps, and have at the very least 12 monsters.
Some decks can run less, but those are exceptions. Play weaker cards on the field then a trap card so they will think the cards easy to take out. Submit a Tip All tip submissions are carefully reviewed before being published. Be careful of purchasing cards, especially online. You may end up with fake cards, which won't do much good in duels or tournaments.
Helpful 14 Not Helpful 2. Never resort to cheating. Don't steal cards, stealing is never the way to go. If you steal, people will eventually find out that their cards were stolen. Also people will never take you as a good duelist if you steal so don't do it. Helpful 17 Not Helpful 5.
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