Amalur how many hours




















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About how long is this game with or without sidequests? About how many gameplay hours for main game and then how many for completion. Looking for something with more of a challenge than most games that are out now. Any other recomendations would be nice as well. How difficult are the 'boss' fights if there are any?

Are there any 'endgame' areas? User Info: gimliskar. Top Voted Answer. User Info: Altargize. The Rogue uses dual weapons as a main speciality, daggers and Faeblades. And, yes, they are powerful. The first time finishing the game for me was with a character like that. The fighting is pretty cool. If you take the time to learn the special moves and abilities, they are very powerful for each type of character. You can blend your character, using 2 or all 3 specialities and there are special perks for those combinations as well.

All specialization or generalization of your skills and proficiencies is entirely dependent on what you take at level-ups. You can respec in-game if you change your mind after playing for a while.

Last edited by mpnorman10 ; 7 Feb, pm. I think is too much, and is just extreme. Unless this is literally your favorite game ever, you won't get The replayability just isn't there either. After 50 hours of playing as one build, I doubt you'd want to play another build. Either you wouldn't have been interested to begin with or you'd be bored of the game anyway. Especially repeating same story.

I'd say hours. Sounds good for the price. Bought it just now, thank you all :. Originally posted by tiamats4esgares :. Last edited by mpnorman10 ; 8 Feb, pm.

The average player won't hours of gameplay, and to imply so is ignorant. Sorry I upset you, would you like some fries with that salt? You did not upset me. He asked how many hours I played, I answered honestly and you seem to have a problem with that, calling it extreme. Sorry to inform you but you are not the authority who knows how many hours players will choose to play this or any game.

Have you even played and finished the game? Find some humility, man. One would think more than hours of content would be one of the big selling points of an open-world role-playing game like 38 Studios' Kingdoms of Amalur: Reckoning.

Speaking to Strategy Informer at a recent EA event, lead designer Ian Frazier said that even the quality assurance folks that have been playing the game for months and know how to cut corners took more than eight days total playtime to experience everything the game had to offer.

For a normal player that might seem like a great deal of value. Luckily for me the main quest in Amalur only runs hours. I'll do my best to finish the core quest, but I can't see myself investing hours in this world, which leads me to think that Frazier might be onto something when he wonders if his team went a bit overboard. It should be on the back of the box. But as a developer I have to look at it and think "did we overdo this? Not your father's Xbox controller Brush up on your driving skills in Forza Horizon 5 with the controller the pros use.

Reckoning has over hours' worth of content, dev wonders if they overdid it [Strategy Informer]. Clearly hours of play-time is too much.



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